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Bloodmoney! is a survival clicker game where the player takes the role of a character in urgent need of money for a life-saving operation. The central mechanic revolves around interacting with Harvey Harvington, a man who provides money for every click. At first, the process seems simple: each click gives one dollar, and the goal is to reach a large sum of money. As the game continues, however, the interaction with Harvey becomes more complex, leading the player to make choices that shape the direction of the story.
Clicking Harvey generates money, which can be spent on various upgrades. These upgrades increase the payout but also change the way Harvey is treated. The player quickly discovers that the path to faster earnings is tied to causing harm, and each upgrade escalates the consequences. Harvey’s responses evolve as more actions are taken, turning each stage of progression into a reflection of how far the player is willing to go. The balance between speed of progress and the nature of the choices creates the tension that drives the experience forward.
· Clicking Harvey to earn dollars toward the main goal
· Spending money on upgrades that alter the interaction
· Increasing changes in Harvey’s appearance and behavior
· Branching outcomes based on how much harm is inflicted
The story unfolds through Harvey’s reactions and the player’s decisions. Early on, Harvey tolerates the interaction, but as the game continues, he begins to plead, negotiate, or resist. The more the player chooses harmful upgrades, the more direct and intense these responses become. This creates an evolving narrative that is not delivered through cutscenes but through continuous player input. Each action influences how Harvey perceives the player, and eventually determines the available endings.
The design of Bloodmoney! uses a minimalist style with clean colors, but the visual tone shifts as Harvey changes under repeated interaction. His body shows gradual damage, progressing from small wounds to extreme conditions. The presentation contrasts the simplicity of the interface with the growing severity of what is shown. The player experiences this progression in clear stages, which both signal advancement in the game and serve as a reminder of the cost of that advancement.
Bloodmoney! provides several possible conclusions, each tied to how the player chooses to reach the financial goal. One ending can be achieved by avoiding unnecessary upgrades and persisting with the basic clicking system. Another path results from using every harmful option, leading to a very different conclusion. A third possibility blends these approaches, where partial harm is balanced with restraint. This branching structure makes the game replayable, as players can return to explore alternate choices and see how their actions shape the final outcome.